print
Course Name
Adobe Flash CS4 Professional: Advanced

Contact Hours: 10

Course Description


With Total Training for , you`ll take your skills to the next level by learning advanced design and coding techniques to create stunning Flash movies! Before you`re done watching this training series, you`ll see you`ll know how to build more efficient movies from a design perspective, and how to handle larger-scale, more complex projects. Plus, you`ll lift the mystery behind ActionScript, and have the ability to create highly interactive movies that use dynamic content, work with data, and change "on the fly".

The student will have access to this course for 1 year. This self-directed course can be completed within 90 days or sooner depending on time and learning capabilities of the student.


Outcome
By completing this course you will:
  • Learn how to create scaleable graphic components
  • Discover how to share library items across multiple Flash movies
  • Find out how to leverage Movie Clips for better Flash design
  • Learn how to control animation and basic interactivity with ActionScript 3.
  • See how to load images and text dynamically into a Flash movie

Assessment
Project files are included with this course to aid in your learning. There are no exams or tests.


Outline

Chapter 1: WORKING WITH MOVIE CLIPS
  • Creating Reusable Animations with Movie Clip Symbols
  • Applying & Tweening Live Filters
  • Using 9-Slice Scaling
  • Using the 3D Translation & 3D Rotation Tools
Chapter 2: USING SHARED LIBRARIES
  • About Shared Libraries
  • Creating a Shared Symbol
  • Linking Multiple FLA Files to a Shared Symbol
  • Setting Up Symbols for Runtime Sharing
  • Targeting Shared Assets at Runtime from an SWF
Chapter 3: INTRODUCTION TO ACTIONSCRIPT 3
  • Exploring the Actions Panel
  • Creating an Actions Layer in the Timeline
  • Using Stop, Play & Goto Actions
  • Assigning Frame Labels
  • Assigning Instance Names
  • Adding a Stop Action to a Button Using an Event Handler
  • Adding a Play Action to a Button Using an Event Handler
  • Targeting & Controlling a Movie Clip Timeline
Chapter 4: USING VARIABLES & CONDITIONAL LOGIC
  • Creating Variables to Store Information
  • Using a Trace Statement to Track Variables
  • Using Operators & Expressions
  • Introducing Conditional Logic
  • Testing Variables Using an If Statement
Chapter 5: WORKING WITH DYNAMIC TEXT
  • Creating & Formatting Dynamic Text Fields
  • Assigning Values to Dynamic Text Fields Using Variables
  • Working with User Input Text Fields
  • Changing Text with ActionScript
  • Character Embedding & Anti-aliasing Techniques
Chapter 6: ADVANCED ACTIONSCRIPT CONCEPTS
  • Creating an Array
  • Looping through an Array & Using a Dynamic Text Field
  • Adding an EventHandler & EventListener to the Add Button
  • Creating a Function to Add Guests
  • Adding Parameters to a Function
  • Adding an EventHandler & EventListener to the Remove Button
  • Creating a Function to Remove Guests
  • Creating a Function to Build & Rebuild a Guest List
  • Using Generic Objects to Store Data
Chapter 7: URLS & THE URLREQUEST OBJECT
  • Making an Invisible Button
  • Working with a URLRequest Object
  • Using the navigateToURL Method
Chapter 8: LOADING EXTERNAL IMAGES & TEXT
  • Adding a URLRequest, Loader Object & addChild Method
  • Tracking the Loading Operation
  • Communicating Loading Progress to the User
  • Fine-tuning the Appearance of the Image
  • Adding a URLLoader to Load Text-based Data
  • Targeting the Data Property to Load Text & Listening for Errors
  • Formatting Text Data with HTML Tags
Chapter 9: FLASH UI COMPONENTS
  • Introducing Components & the Component Inspector
  • Adding TextInput & CheckBox Components
  • Adding ComboBox & Radio Button Components
  • Adding Values to a ComboBox
  • Targeting Component Properties with ActionScript
  • Adding a SubmitButton Component
  • Collecting Information from the SubmitButton Component
  • Collecting Information from a RadioButton Group
  • Credits